12/10/2023 0 Comments Atom rpg dog armorIt's still better than average, good even, combat difficulty aside but it's seriously lacking on the quest design area.Ī lot of gimmicks like eating and freezing should be cut down (just give one or two more attribute points instead), the super armor doesn't make the game better either. The first feeling about the game is very good and by mid-game (i guess) the inexistant difficulty and the quests never being tied to one another gets to you.Ī sequel should be an improvement over the original and i'm taking my previous comment back, ATOM is the better game. The quests results generating rumors is a real decline. Other than that, it's definitely a big improvement on the original. You can just make a keychain item so that the inventory isn't overflowing with keys and make the character auto-use it when they open a door. Could you maybe make the well interface the same as the campfire, but for filling bottles? And also maybe add an option to simply drink from the well? Putting a key in hand when opening a door is also tedious. Filling up 20+ bottles with water at a well is extremely annoying. I know you went for the whole Fallout 2 feel, but this part really didn't need copying. The whole, "put thing in hand to use it" shit which is tedious and time-consuming. Other than that I just have one MAJOR gripe with the game. Would appreciate some clarification on this, or even better, in-game tooltips that mention what shots to certain parts do. Game is pretty scarce on explaining that stuff, like the predecessor. I shot an enemy in the head and I'm not sure if I even dealt more damage or if it caused some sort of condition or anything. I can aim certain bodyparts on an enemy but there's really no explanation as to what it does. The combat system is something I still don't quite get though. Definitely gonna stick with this one to see how it compares as a whole. The writing is better (not leagues better, but definitely better), the atmosphere is much more engaging, there's quite a bit of humor in it but not too much to make it corny. Played for a couple of hours and I'm already liking it much more than the original ATOM, which, frankly, didn't do it for me. Maybe it's a question of taste, but in the original there was not quite as much of this as in Trudograd.Īll in all, it's not bad but it's not what I was hoping for either. And this never goes away, whenever I see a new NPC I haven't talked to yet I end up sighing in frustration. This problem was already present in Krasnoznameny, but now the city is bigger and it happens at the very beginning of the game, resulting in the feeling of being overwhelmed with fluff dialogue that occasionally hides anything from hints to serious quests. I'm also not the fan of throwing the player from the beginning into a huge city with loads of NPCs one feels pressured to talk to. Most critical encounters were trivial to handle via dialogue checks. I just got the pass to Seventh Heaven so maybe this still has time to change, but so far I've seen very unimaginative maps filled with enemies with irrelevant secret doors and eyeroll inducing electrified water that were supposed to act as puzzles. There are none of the brilliant bunker/dungeon crawling episodes that I loved in the original, at least I haven't ran into any so far. Quest givers even add insult to injury by telling us to "come back tomorrow" or whenever to get the reward or the next quest, resulting in more walking. Quests are mostly about walking from one place to another in order to tell someone something, then walking back. However, the rest of the game is underwhelming. And there's that brutal aloofness in the general style and atmosphere that I liked in the original. Power armor is nice and feels well done, from visuals to mechanics. I'm sorry to say that this is far beneath the original.Ĭharacter progression I'd consider improved.
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